Luc Carbon

Narrative Designer

BRAWLMART


  • Role: UI/UX Designer
  • Team: Solo Project
  • Project Type: Game UI Prototype
  • Major Tools: Unity Engine
  • Time Frame: 9/23 – 4/24

My latest design project began as an experiment to see what a game menu would look like if designed within 3D space instead of as a 2D overlay. I designed the UI as if it were part of a department store-themed hack-and-slash game called BRAWLMART. After some initial wireframing and creating a simple mock-up in Unity, I moved to polish the piece into a more complete prototype.


Main Menu Video
HUD Video
Pause Menu Video