![](https://luccarbon.net/wp-content/uploads/2024/04/Image-Sequence_004_0000-1-1024x576.jpg)
![](https://luccarbon.net/wp-content/uploads/2024/04/Image-Sequence_003_0000-1024x576.jpg)
![](https://luccarbon.net/wp-content/uploads/2024/04/Image-Sequence_002_0000-1024x576.jpg)
Project Details
- Role: UI/UX Designer
- Team: Solo Project
- Project Type: Game UI Prototype
- Major Tools: Unity Engine
- Time Frame: 9/23 – 4/24
My latest design project began as an experiment to see what a game menu would look like if designed within 3D space instead of as a 2D overlay. I designed the UI as if it were part of a department store-themed hack-and-slash game called BRAWLMART. After some initial wireframing and creating a simple mock-up in Unity, I moved to polish the piece into a more complete prototype.
Project Walkthrough
Main Menu Video
HUD Video
Pause Menu Video
Initial Mock-Up
![](https://luccarbon.net/wp-content/uploads/2024/04/meep-2.png)
![](https://luccarbon.net/wp-content/uploads/2024/04/spleep.png)
![](https://luccarbon.net/wp-content/uploads/2024/04/sneep-1-1024x574.png)