Project Details
- Role: UI/UX Designer
- Team: Solo Project
- Project Type: Game UI Prototype
- Major Tools: Unity Engine
- Time Frame: 9/23 – 4/24
My latest design project began as an experiment to see what a game menu would look like if designed within 3D space instead of as a 2D overlay. I designed the UI as if it were part of a department store-themed hack-and-slash game called BRAWLMART. After some initial wireframing and creating a simple mock-up in Unity, I moved to polish the piece into a more complete prototype.